The Children of Zion (2024)

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  2. The Children of Zion

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Rating

The Children of Zion

  • Details
  • Territories/Rackets
  • Stash
  • Vehicles
  • Battles
  • Notes
Gang Information
Gang Type Delaque (HoS)
Dominion Type Delaque (GotU)
Gang Color
Campaign Season 3
Credits 140
Meat 0
Rating/Cost 2615
Reputation 8
Wealth 3090
Alignment Law Abiding
Allegiance Order
Alliance None
Gang Status Active
Owner Waddlesworth
Fighter Types
Master of Shadow x1
Nacht-Ghul x5
Shadow x7
Ghost x1
Psy-Gheist x1
Psychoteric Wyrm x1
Whisper Merchant x1
Total 17
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Campaign Territories
Old Ruins The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.
Reclamation Zone
Campaign Rackets
No campaign rackets
Equipment Cost
Armored undersuit 25
Armored undersuit 25
Gunshroud 10
Photo-goggles 20
Photo-goggles 20
Photon Flash Grenade 15
Plasma Gun 100
Respirator 15
Respirator 15
Serpent's Fangs* 90
Vehicle Type Cost Crew
No vehicles found

Season 3

Scenario vs. Rating Result Territory
Sneak Attack Pew Pew Pew 2,300 3,160 Winner Old Ruins 4d
Ghast Harvest Jacked and Ripped 4,705 3,160 Loser 4d
Murder Cyborg Glamazons 2,120 2,165 Winner 1mth
Stand-off Jacked and Ripped 3,150 2,165 Loser 1mth
Caravan Heist Jacked and Ripped 2,220 1,100 Winner Reclamation Zone 1mth
Toll Bridge Jacked and Ripped 1,640 1,040 Loser Manufactorum Level 2mth
Cauldron of Lies The yautja clan 1,000 1,000 3mth

Post B3. Already had 25cr in bank. Add 620cr. Captured RIP (140) from Goliath. Bought Bionic Leg 25cr. Add 250cr for downtime.

https://saucermenstudios.com.au/product/flatline-city-organic-recycling-plant-stl-3d-printable/

Gang Controls

Login/Register

Print Functions

Gang Sheet Gang Cards Gang Cards Large

Fighter Images Include Recovery

XML JSON

M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 3+ 3 3 2 3+ 2 6+ 5+ 5+ 6+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Throwing Knives Sx2 Sx4 - -1 - - -1 5+ Scarce,Silent,Toxin
WARGEAR Respirator, Armored undersuit, Photo-goggles, Mesh Armor,
SKILLS Infiltrate
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Psychoteric Whispers, Tools of the Trade
TankNacht-Ghul

300

Credits

M WS BS S T W I A Ld Cl Wil Int XP
8" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Serpent's Fangs - E - - S+2 1 * - Melee,Paired,Phase,Rending
WARGEAR Respirator, Armored undersuit, Photo-goggles, Mesh Armor,
SKILLS Spring up
RULES From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers, Tools of the Trade
DozerNacht-Ghul

325

Credits

M WS BS S T W I A Ld Cl Wil Int XP
8" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Serpent's Fangs - E - - S+2 1 * - Melee,Paired,Phase,Rending
WARGEAR Respirator, Armored undersuit, Photo-goggles, Mesh Armor, Bionic Leg (Mundane),
SKILLS Spring up
RULES From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers, Tools of the Trade
CypherShadow

70

Credits

M WS BS S T W I A Ld Cl Wil Int XP
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
MelvinNacht-Ghul

280

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Serpent's Fangs - E - - S+2 1 * - Melee,Paired,Phase,Rending
WARGEAR Respirator, Armored undersuit, Photo-goggles, Mesh Armor,
SKILLS Spring up
RULES From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers, Tools of the Trade
DujourShadow

145

Credits

M WS BS S T W I A Ld Cl Wil Int XP
8" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Web Pistol - T - - 4 - - 6+ Template,Web,Silent
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
DuracellGhost

160

Credits

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Photon Flash Grenade - Sx3 - - - - - 5+ Grenade,Blast (5),Flash
Flechette Pistol - Fleshbane 4 12 - - - - - 6+ Rapid Fire (1),Scarce,Sidearm,Toxin
Flechette Pistol - Solid 4 12 +1 - 3 1 - 4+ Rapid Fire (1),Sidearm,Silent
WARGEAR Respirator, Photo-goggles, Gunshroud, Mesh Armor,
RULES Gang Fighter (Ganger), Promotion (Specialist)
Apoc 2Shadow

80

Credits

M WS BS S T W I A Ld Cl Wil Int XP
8" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
MouseShadow

135

Credits

M WS BS S T W I A Ld Cl Wil Int XP
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 9+ 9+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Web Pistol - T - - 4 - - 6+ Template,Web,Silent
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
NeoPsy-Gheist

215

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
WARGEAR Respirator, Armored undersuit, Mesh Armor, Psychoteric Worm
SKILLS Unrememberable Utterance
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Non-sanctioned Psyker, Promotion (Champion), Psychoteric Mastery, Tools of the Trade
TrinityPsychoteric Wyrm

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+ 6
Weapon Range Acc
S L S L Str D Ap Am Traits
Ferocious Jaws - E - - S 1 -1 - Melee,Rending
RULES Burrowing, Long Leash, Psychoteric Node

Hanger-On

GaslightWhisper Merchant

30

Credits

M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 5+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
SKILLS Lie Low
RULES Useful Lies
FoeNacht-Ghul

240

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 2+ 3+ 4 3 2 2+ 2 8+ 7+ 6+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Serpent's Fangs - E - - S+2 1 * - Melee,Paired,Phase,Rending
WARGEAR Armored undersuit, Mesh Armor,
SKILLS Spring up
RULES From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers, Tools of the Trade
DingShadow

40

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
WARGEAR Flak Armor
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
AlingShadow

30

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
Free DudeShadow

25

Credits

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 0
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
FeehNacht-Ghul

280

Credits

M WS BS S T W I A Ld Cl Wil Int XP
5" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 7+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Serpent's Fangs - E - - S+2 1 * - Melee,Paired,Phase,Rending
WARGEAR Respirator, Armored undersuit, Photo-goggles, Mesh Armor,
SKILLS Spring up
RULES From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers, Tools of the Trade
ApocShadow DEAD
MackNacht-Ghul DEAD
BarricadeNacht-Ghul DEAD
VectorPhantom DEAD
SwitchShadow DEAD
FighNacht-Ghul DEAD

The Children of Zion (1) The Children of Zion (2)

The Children of Zion (2024)
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